In which a Death Knight reaches the end of his patience, Princess Plum shows her true colors, a necromancer makes threats, loyalties are given a hard pass, and one of our heroes falls.
In which vital information is revealed then ignored, an insight into the un-life of a Lich is explained, a deal of a sort is struck, a gift is accepted with reluctance, and evil retreats only to be followed by more evil.
In which our heroes discover vital information in the WC, death stares itself in the face, the perils of necromantic fatherhood prove paradoxical, and disguise is layered upon disguise.
In which a Lich is deceived, the lie is then discovered, another falsehood is spun which is temporarily efficacious which finally leads to battle.