In which things go from bad to worse, a sword is enchanted, a battle ensues, some swears are parried, the fate of a pig is debated, a cantrip defeats a cantrip, death magic is flung about rather casually, a coward is corralled, and a decisive blow is struck.
This episode contains music by Ross Bugden available at http://YouTube.com/watch?v=VPHAmrUTX1w
In which a battle is joined, a celebrity becomes magic, destroying the undead provides exfoliation, a moral question was asked and answered, a heart-to-heart with a father is less comforting than was hoped, a dance number suddenly breaks out, a debate over what to do goes on too long, and Percy dooms us all.
In which monks continue to duel, shadows are stepped, the scent of Codcatcher is discovered, the acoustics add to the element of surprise, stupidity preserves life, the dead arise, and last words continue a bit longer than expected.
In which someone regrets the night before, allies arrive disrupting travel plans, royalty is traded for celebrity, new bonds are forged, and the illusion of power is whipped away.
In which being bored leads to some day drinking, plans are revealed, flop sweat appears uninvited, a layover in the desert delays travel, fear is disguised as laziness, a new eye makes an appearance, and a eight year old movie is mistaken for a fifteen year old movie.
In which friendship is simultaneously avoided and pursued, resentment festers, failure is considered to be an option, a chef's dozen is set forth, some enjoy flight while others find it somewhat upsetting, a new name is claimed, and ki proves to be an ineffective defense again dragon fire.
In which the legality of kissing is debated, an uncomfortable truth is revealed, it is decided that skeletons are better than zombies, awkwardness is made worse, a plea for return is made, vagueness becomes an art form, and some of our heroes take to the sky.
In which resolve is gathered with difficulty, plans are not backed up, good byes go on a bit too long, support groups are undiscovered, a wyrm makes herself at home, a sphinx becomes more vague, a wizard suddenly appears, spells are dispelled and countered with hand waving, a sword theft is attempted, a curse is lifted and an offer of truth is presented.
In which a dragon returns, the fear of princesses is revealed, beauty proves treacherous, some news is heard but not unexpected, some negotiations are tricky, the process is not trusted, siblings rivalry is exploited in a manner most cruel, tears are smirked at, and alliances shift like items at the bottom of a bag
A forbidden area is entered in a sweaty way, a relationship is treated altogether too casually, Gargleflax's diet is discussed, a person is also an artifact, the riddle of time proves a bit vague, choices are of a binary nature, and fear in physical form appears.
In which a riddle is asked, a verbal duel becomes an actual duel, a secret identity has its own secret, someone floats, a wizard doesn't enjoy a conversation, and mysteries pile upon mysteries.
In which monks over share, a disguise is taken, a temple is discovered, life imitates art, a riddle is teased, an idiot is deceived, invisibility is not used despite its availability, and the truth is revealed.
In which threats are made, mysteries are teased, alliances as well as lineages are questioned, another temple is revealed, the undead are not as cool as first thought, honeycakes prove to be extremely popular, and paternal love is sought and proves elusive.
In which a use of darkvision is discovered, two spellcasters become closer than brothers, mysteries are revealed but not explained, someone enjoys a polygamist lifestyle, questions are asked and answered, and something proves to be far scarier than a pink hippopotamus.
In which a small apartment is perceived as an upgrade, different types of pastry sea craft are compared, a surprise attack unsurprisingly occurs, and an initiative proves most confusing.
In which our heroes venture into arid lands, distant relatives are met, someone is coated in cake batter, a lizard is ridden, and maps prove some but not all information.
In which a fire is fought with varying degrees of success, shade is thrown with abandon, body shaming occurs, repairs are made, a sorrowful farewell is ruined by a heartless comment, and a long-absent foe returns.
In which a hoard is partially reduced, an exile is discussed, some eavesdropping is less successful than hoped, and betrayal and loyalty are horns on the same goat
In which, due to an unforeseen incident, an unavoidable delay is encountered.
In which the undead approach in a leisurely manner, an old ally proves to be more of an enemy, several transformations occur, the relative flight speeds of birds are discussed, and magic reflects the inner nature of the casters
In which our heroes fight among themselves, a snake embryo is found to be a pick-me-up, some truths are said that cannot be taken back, loyalty is questioned, and some unwelcome guests arrive.
In which cocktails are enjoyed on a tree top, an engagement is offered and politely declined, a Geas is inflicted, an argument ensues about whose family is worse, and one threat diminished while another increases.
In which our heroes battle with and are semi-attracted to some snake people, debate the virtues of cake versus gorp, continue to climb, and have drinks with an abomination.
In which feelings are consumed in cake form, lists of equipment are listed, a tree is engaged in conversation, snake people arrive to make things more difficult, and fear is traded for extra limbs.
In which our heroes take leave or Lord Impedius' demesne, the nature of family is debated, reconciliations are attempted, threats are issued and ignored, and a sick burn is issued.