In which a Death Knight reaches the end of his patience, Princess Plum shows her true colors, a necromancer makes threats, loyalties are given a hard pass, and one of our heroes falls.
In which vital information is revealed then ignored, an insight into the un-life of a Lich is explained, a deal of a sort is struck, a gift is accepted with reluctance, and evil retreats only to be followed by more evil.
In which our heroes discover vital information in the WC, death stares itself in the face, the perils of necromantic fatherhood prove paradoxical, and disguise is layered upon disguise.
In which a Lich is deceived, the lie is then discovered, another falsehood is spun which is temporarily efficacious which finally leads to battle.
In which it is determined that the house our heroes are in is indeed haunted, a conversation with a small ghost proves eventually useful, playing dead opens up one door, and a counter-spell is not as useful as one would think.
In which some unwholesome details are revealed, mysterious goings on, go on, and the undead prove to be terrible houseguests.
In which a birthday wish is made, privacy is invaded, an unwanted proposal is made multiple times, a disagreement of opinions is had, and some magical mischief occurs.
In which an enchantment is reversed by another enchantment, an unexpected and perhaps unwanted inferno erupts, a surprise party is a surprise to most everyone, a birthday wish is made, and immediately ruined.
In which some yachting is interrupted, unwelcome guests appear, a tussle ensues, someone is made to think, to their detriment, that they are a banana, and magic is underestimated.
In which Princess Plum drops her first single with the aid of Maestro Matt Randall and Messrs Berkowitz and Jenicek.
In which business is discussed, childhood details are revealed, whimsy turns to darkness, and someone gets a brief but satisfying thrashing.
In which farewells are made, the darker aspects of a monk's life are revealed, fruit is found to be dangerous, a concert begins and is stopped immediately, and a family reunion is as awkward as you might imagine.
In which new friends are made, physical wounds are healed, emotional traumas are somehow made worse, javelins are hurled, and odd grammar is wielded powerfully.
In which a very large tree is twice discovered, a battle against gnolls is joined, Gargleflax claims to be grievously wounded, some daring do is done, and a hem is mended.
In which an interrogation is begun and interrupted, some less comforting vows are sworn, the issue of pets is complained about, and the reading habits of elves are explored.
In which our heroes are beset by shape-shifting foes, fear is transferred from one to another, the Woodchipper gives a short lecture on morality, a new pet is acquired in a less than ethical manner, and the word "Abomination" is bandied about.
In which our heroes bid adieu to a demon-infested isle, a sea voyage is begun, more parts of the ship are revealed, the issue of drown-worthiness is discussed, and much bro-ing out occurs.
In which a mighty battle takes place, demons prove to be terrible guests, fire and magic inspire a song, and sorrow is deftly avoided.
In which a handsome new companion is met, the method of escape is debated, a possible future enterprise is discovered and a family member arrives to much dismay.
In which the nature of invisibility is pondered, salty snacks prove to be quite invaluable, white hot magma is arcanely enhanced, and there are no encores.
In which plans continue, a short science lesson breaks out, the party is lectured on morality, and an open air concert begins.
In which deceptions are not only continued but are in fact multiplied, ending the day with a mild looting